(Legend of Grimrock II editor screenshot. (Legend of Grimrock II in-game screenshot.) The Legend of Grimrock II Nexus, a deposit for custom add-ons Of course, this also means that adding custom objects or monsters takes vastly more effort than just putting a few pixel bitmaps together… In any case, the dungeons produced with Grimrock are easily the best-looking of all the toolkits featured on this site. Note that things like shops or conversations are not a part of the classic dungeon crawl experience, so you will either have to do away with those or wait until the community has come up with something. However, the Grimrock community is (for the most part) friendly and inventive, so chances are good that someone can at the very least point you to the right direction or even provide you with an example script. Going beyond that, however, will require pretty extensive use of the scripting language, especially if you want to add some unique features. Thanks to the step-by-step concept, it is incredibly easy to create a dungeon map and populate it with standard monsters and basic triggers (this lever operates door A, that key opens door B). ![]() ![]() An extremely easy to use fast travel system. Currently includes: - objects taken from Lost Halls of the Drinn: weapons, amulets, the 'elemental armor' set (nine different armor sets, one for each of the runes), lights, tables, shelves, pedestals. There are editors to the original Dungeon Master games out there, but there is simply no reason to use them when this program is available. A plug-and-play collection of miscellaneous assets. The Grimrock games have proven themselves to be worthy successors to the Dungeon Master games of old the second part cleverly expanded on the original concept while still retaining the true “dungeon crawl” spirit.
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